Battle profile
Base stats
HP 165
Attack 75
Defense 80
Sp. Attack 40
Sp. Defense 45
Speed 65
Base stat total
470
#0594 · Generation 5
The Caring Pokémon
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
Battle profile
Traits
The Pokémon may cure its allies' status conditions at the end of each turn.
Cures the Pokémon's status condition at the end of every turn in rain.
The Pokémon restores a third of its HP when it switches out of battle.
Battle matchups
Damage matchups for Alomomola based on its Water typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Alomomola does not evolve.
Learnset
Moves Alomomola learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Play Nice The user and the target become friends, and the target loses the will to fight. This lowers the target's Attack stat. | Normal | Status | — | — | 20 |
| 1 | Pound The target is physically pounded with a long tail, a foreleg or the like. | Normal | Physical | 40 | 100 | 35 |
| 5 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | Water | Status | — | — | 20 |
| 9 | Aqua Jet The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Water | Physical | 40 | 100 | 20 |
| 13 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal | Status | — | — | 20 |
| 13 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | Rock | Status | — | — | 10 |
| 21 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | Status | — | — | 10 |
| 25 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | Water | Special | 60 | 100 | 20 |
| 29 | Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Psychic | Status | — | — | 10 |
| 33 | Soak The user shoots a torrent of water that changes the target's type to Water. | Water | Status | — | 100 | 20 |
| 37 | Wish One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | Normal | Status | — | — | 10 |
| 41 | Brine This move's power is doubled if the target's HP is at half or less. | Water | Special | 65 | 100 | 10 |
| 45 | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal | Status | — | — | 25 |
| 49 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | Water | Special | 35 | 85 | 15 |
| 55 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water | Special | 110 | 80 | 5 |
Breeding learnset
7 moves available
Extended learnset
57 moves available
Species information