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Azelf front sprite

#0482 · Generation 4

Azelf

The Willpower Pokémon

Psychic
Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Height 0.3 m
Weight 0.3 kg
Catch rate 3
Base EXP 290

Battle profile

Base stats

HP 75
Attack 125
Defense 70
Sp. Attack 125
Sp. Defense 70
Speed 115
Base stat total 580

Traits

Abilities

Levitate

The Pokémon floats in the air, immune to damaging Ground-type moves.

Battle matchups

Type effectiveness

Damage matchups for Azelf based on its Psychic typing. Abilities may change some matchups.

Weak against

Takes increased damage

Bug ×2 Ghost ×2 Dark ×2

Resists

Takes reduced damage

Fighting ×½ Psychic ×½

Immune to

Takes no damage

None

Evolution family

Evolution chain

Azelf does not evolve.

Learnset

Level-up moves

Moves Azelf learns by gaining levels in Pokemon Nova.

27 moves
Level Move Type Category Power Accuracy PP
Other Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. Normal Physical 200 100 5
Other Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze or paralyze the target. Normal Special 80 100 10
Other Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Normal Special 50 100 15
Other Safeguard The user creates a protective field that prevents status conditions for five turns. Normal Status 25
Other Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Steel Physical 100 75 15
Other Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target. Dark Physical 50 100 10
Other Assurance This move's power is doubled if the target has already taken some damage in the same turn. Dark Physical 60 100 10
Other Psycho Cut The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. Psychic Physical 70 100 20
Other Wonder Room The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. Psychic Status 10
Other Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. Psychic Status 10
Other Round The user attacks the target with a song. If others use this move, they will act straight away, and their Rounds will be powered up. Normal Special 60 100 15
Other Ally Switch The user teleports using a strange power and switches places with one of its allies. Chance of failing rises if used in succession. Psychic Status 15
Other Expanding Force The user attacks with its psychic power. On Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. Psychic Special 80 100 10
1 Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. Psychic Special 50 100 25
1 Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. Psychic Status 5
7 Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. Normal Special 60 20
14 Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Fighting Status 5
21 Psybeam The target is attacked with a peculiar ray. This may also confuse the target. Psychic Special 65 100 20
28 Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. Psychic Status 10
35 Extrasensory The user attacks with an odd, unseeable power. This may also make the target flinch. Psychic Special 80 100 20
42 Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. Dark Status 20
49 Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. Psychic Special 90 100 10
56 Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Normal Special 90 100 10
63 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. Psychic Special 120 100 10
70 Last Resort This move can be used only after the user has used all the other moves it knows in the battle. Normal Physical 140 100 5
77 Explosion The user attacks everything about it by causing a tremendous explosion. The user faints upon using this move. Normal Physical 250 100 5
84 Mystical Power The user attacks by emitting a mysterious power. This also raises the user's Sp. Atk stat. Psychic Special 70 90 10

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Azelf.

Extended learnset

Compatible moves

96 moves available

  • Acrobatics Physical
    Flying
  • Ally Switch Status
    Psychic
  • Assurance Physical
    Dark
  • Baton Pass Status
    Normal
  • Calm Mind Status
    Psychic
  • Charge Beam Special
    Electric
  • Confide Status
    Normal
  • Dazzling Gleam Special
    Fairy
  • Double-Edge Physical
    Normal
  • Double Team Status
    Normal
  • Draining Kiss Special
    Fairy
  • Drain Punch Physical
    Fighting
  • Dream Eater Special
    Psychic
  • Encore Status
    Normal
  • Endeavor Physical
    Normal
  • Endure Status
    Normal
  • Energy Ball Special
    Grass
  • Expanding Force Special
    Psychic
  • Explosion Physical
    Normal
  • Facade Physical
    Normal
  • Fire Blast Special
    Fire
  • Fire Punch Physical
    Fire
  • Flamethrower Special
    Fire
  • Flash Status
    Normal
  • Fling Physical
    Dark
  • Frustration Physical
    Normal
  • Future Sight Special
    Psychic
  • Giga Impact Physical
    Normal
  • Grass Knot Special
    Grass
  • Headbutt Physical
    Normal
  • Helping Hand Status
    Normal
  • Hidden Power Special
    Normal
  • Hyper Beam Special
    Normal
  • Ice Punch Physical
    Ice
  • Imprison Status
    Psychic
  • Incinerate Special
    Fire
  • Iron Tail Physical
    Steel
  • Knock Off Physical
    Dark
  • Laser Focus Status
    Normal
  • Last Resort Physical
    Normal
  • Light Screen Status
    Psychic
  • Magic Coat Status
    Psychic
  • Magic Room Status
    Psychic
  • Metronome Status
    Normal
  • Mimic Status
    Normal
  • Mud-Slap Special
    Ground
  • Nasty Plot Status
    Dark
  • Natural Gift Physical
    Normal
  • Payback Physical
    Dark
  • Play Rough Physical
    Fairy
  • Power-Up Punch Physical
    Fighting
  • Protect Status
    Normal
  • Psybeam Special
    Psychic
  • Psychic Special
    Psychic
  • Psycho Cut Physical
    Psychic
  • Psych Up Status
    Normal
  • Psyshock Special
    Psychic
  • Rain Dance Status
    Water
  • Recycle Status
    Normal
  • Reflect Status
    Psychic
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Role Play Status
    Psychic
  • Round Special
    Normal
  • Safeguard Status
    Normal
  • Sandstorm Status
    Rock
  • Secret Power Physical
    Normal
  • Self-Destruct Physical
    Normal
  • Shadow Ball Special
    Ghost
  • Shock Wave Special
    Electric
  • Signal Beam Special
    Bug
  • Skill Swap Status
    Psychic
  • Sleep Talk Status
    Normal
  • Snore Special
    Normal
  • Stealth Rock Status
    Rock
  • Stored Power Special
    Psychic
  • Substitute Status
    Normal
  • Sunny Day Status
    Fire
  • Swagger Status
    Normal
  • Swift Special
    Normal
  • Taunt Status
    Dark
  • Telekinesis Status
    Psychic
  • Tera Blast Special
    Normal
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Punch Physical
    Electric
  • Thunder Wave Status
    Electric
  • Torment Status
    Dark
  • Tri Attack Special
    Normal
  • Trick Status
    Psychic
  • Trick Room Status
    Psychic
  • Uproar Special
    Normal
  • U-turn Physical
    Bug
  • Water Pulse Special
    Water
  • Wonder Room Status
    Psychic
  • Zen Headbutt Physical
    Psychic

Species information

Training and breeding

Growth rate
Slow
Gender ratio
Genderless
Egg groups
Undiscovered
Hatch steps
20,480
Base happiness
140
Color
Blue
Shape
Bipedal Tail
Habitat
None