Battle profile
Base stats
HP 75
Attack 125
Defense 70
Sp. Attack 125
Sp. Defense 70
Speed 115
Base stat total
580
#0482 · Generation 4
The Willpower Pokémon
Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Battle profile
Traits
The Pokémon floats in the air, immune to damaging Ground-type moves.
Battle matchups
Damage matchups for Azelf based on its Psychic typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Azelf does not evolve.
Learnset
Moves Azelf learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Other | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | Normal | Physical | 200 | 100 | 5 |
| Other | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze or paralyze the target. | Normal | Special | 80 | 100 | 10 |
| Other | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal | Special | 50 | 100 | 15 |
| Other | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal | Status | — | — | 25 |
| Other | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | Steel | Physical | 100 | 75 | 15 |
| Other | Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Other | Assurance This move's power is doubled if the target has already taken some damage in the same turn. | Dark | Physical | 60 | 100 | 10 |
| Other | Psycho Cut The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | Psychic | Physical | 70 | 100 | 20 |
| Other | Wonder Room The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Psychic | Status | — | — | 10 |
| Other | Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Psychic | Status | — | — | 10 |
| Other | Round The user attacks the target with a song. If others use this move, they will act straight away, and their Rounds will be powered up. | Normal | Special | 60 | 100 | 15 |
| Other | Ally Switch The user teleports using a strange power and switches places with one of its allies. Chance of failing rises if used in succession. | Psychic | Status | — | — | 15 |
| Other | Expanding Force The user attacks with its psychic power. On Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | Psychic | Special | 80 | 100 | 10 |
| 1 | Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic | Status | — | — | 5 |
| 7 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal | Special | 60 | — | 20 |
| 14 | Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Fighting | Status | — | — | 5 |
| 21 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 28 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | Psychic | Status | — | — | 10 |
| 35 | Extrasensory The user attacks with an odd, unseeable power. This may also make the target flinch. | Psychic | Special | 80 | 100 | 20 |
| 42 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | Dark | Status | — | — | 20 |
| 49 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | Psychic | Special | 90 | 100 | 10 |
| 56 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Normal | Special | 90 | 100 | 10 |
| 63 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | Psychic | Special | 120 | 100 | 10 |
| 70 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100 | 5 |
| 77 | Explosion The user attacks everything about it by causing a tremendous explosion. The user faints upon using this move. | Normal | Physical | 250 | 100 | 5 |
| 84 | Mystical Power The user attacks by emitting a mysterious power. This also raises the user's Sp. Atk stat. | Psychic | Special | 70 | 90 | 10 |
Breeding learnset
0 moves available
No egg moves are available for Azelf.
Extended learnset
96 moves available
Species information