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Heatmor front sprite

#0631 · Generation 5

Heatmor

The Anteater Pokémon

Fire
Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides.
Height 1.4 m
Weight 58 kg
Catch rate 90
Base EXP 169

Battle profile

Base stats

HP 85
Attack 97
Defense 66
Sp. Attack 105
Sp. Defense 66
Speed 65
Base stat total 484

Traits

Abilities

Gluttony

The Pokémon will eat its held Berry after its HP drops to half or less.

Flash Fire

Being hit by a Fire-type move instead powers up the Pokémon's Fire-type moves.

White Smoke

Hidden

The Pokémon's stats cannot be lowered by other Pokémon's moves/Abilities.

Battle matchups

Type effectiveness

Damage matchups for Heatmor based on its Fire typing. Abilities may change some matchups.

Weak against

Takes increased damage

Ground ×2 Rock ×2 Water ×2

Resists

Takes reduced damage

Bug ×½ Steel ×½ Fire ×½ Grass ×½ Ice ×½ Fairy ×½

Immune to

Takes no damage

None

Evolution family

Evolution chain

Heatmor does not evolve.

Learnset

Level-up moves

Moves Heatmor learns by gaining levels in Pokemon Nova.

16 moves
Level Move Type Category Power Accuracy PP
1 Lick The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. Ghost Physical 30 100 30
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
5 Fury Swipes The user attacks by raking the target with claws, scythes or the like. This move hits two to five times in a row. Normal Physical 18 80 15
10 Incinerate The user attacks opposing Pokémon with fire. Certain items held by those hit, such as Berries, become burned up and unusable. Fire Special 60 100 15
15 Bug Bite The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. Bug Physical 60 100 20
20 Stockpile The user stores power and raises its Defense and Sp. Def stats. This move can be used up to three times. Normal Status 20
20 Swallow The power stored using the move Stockpile is absorbed by the user to restore its own HP. More HP is restored the more power was stored. Normal Status 10
20 Spit Up The power stored using the move Stockpile is released all at once in an attack. The move's power is greater the more power was stored. Normal Special 1 100 10
25 Slash The target is attacked with a slash of claws, scythes or the like. This move has a heightened chance of landing a critical hit. Normal Physical 70 100 20
30 Bind A long body, tentacles or the like are used to bind and squeeze the target for four to five turns. Normal Physical 15 85 20
35 Fire Lash The user strikes the target with a burning lash. This also lowers the target's Defense stat. Fire Physical 80 100 15
40 Hone Claws The user sharpens its claws to raise its Attack stat and accuracy. Dark Status 15
45 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. Psychic Status 20
50 Fire Spin The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. Fire Special 35 85 15
55 Inferno The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. Fire Special 100 50 5
60 Flare Blitz The user cloaks itself in fire and charges the target. This also damages the user quite a lot and may leave the target with a burn. Fire Physical 120 100 15

Breeding learnset

Egg moves

5 moves available

  • Belch Special
    Poison
  • Curse Status
    Ghost
  • Night Slash Physical
    Dark
  • Sucker Punch Physical
    Dark
  • Tickle Status
    Normal

Extended learnset

Compatible moves

64 moves available

  • Aerial Ace Physical
    Flying
  • Amnesia Status
    Psychic
  • Attract Status
    Normal
  • Bind Physical
    Normal
  • Body Slam Physical
    Normal
  • Brutal Swing Physical
    Dark
  • Bug Bite Physical
    Bug
  • Burning Jealousy Special
    Fire
  • Captivate Status
    Normal
  • Confide Status
    Normal
  • Cut Physical
    Normal
  • Dig Physical
    Ground
  • Double Team Status
    Normal
  • Drain Punch Physical
    Fighting
  • Endure Status
    Normal
  • Facade Physical
    Normal
  • Fire Blast Special
    Fire
  • Fire Punch Physical
    Fire
  • Fire Spin Special
    Fire
  • Flamethrower Special
    Fire
  • Flare Blitz Physical
    Fire
  • Fling Physical
    Dark
  • Focus Blast Special
    Fighting
  • Focus Punch Physical
    Fighting
  • Frustration Physical
    Normal
  • Gastro Acid Status
    Poison
  • Giga Drain Special
    Grass
  • Giga Impact Physical
    Normal
  • Heat Wave Special
    Fire
  • Hidden Power Special
    Normal
  • Hone Claws Status
    Dark
  • Incinerate Special
    Fire
  • Knock Off Physical
    Dark
  • Low Kick Physical
    Fighting
  • Mimic Status
    Normal
  • Natural Gift Physical
    Normal
  • Overheat Special
    Fire
  • Power-Up Punch Physical
    Fighting
  • Protect Status
    Normal
  • Rain Dance Status
    Water
  • Recycle Status
    Normal
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Rock Smash Physical
    Fighting
  • Rock Tomb Physical
    Rock
  • Round Special
    Normal
  • Scorching Sands Special
    Ground
  • Secret Power Physical
    Normal
  • Shadow Claw Physical
    Ghost
  • Sleep Talk Status
    Normal
  • Snatch Status
    Dark
  • Snore Special
    Normal
  • Solar Beam Special
    Grass
  • Stomping Tantrum Physical
    Ground
  • Substitute Status
    Normal
  • Sunny Day Status
    Fire
  • Superpower Physical
    Fighting
  • Swagger Status
    Normal
  • Taunt Status
    Dark
  • Thief Physical
    Dark
  • Throat Chop Physical
    Dark
  • Thunder Punch Physical
    Electric
  • Toxic Status
    Poison
  • Will-O-Wisp Status
    Fire

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Female50Percent
Egg groups
Field
Hatch steps
5,120
Base happiness
50
Color
Red
Shape
Bipedal Tail
Habitat
None