Battle profile
Base stats
HP 90
Attack 125
Defense 80
Sp. Attack 90
Sp. Defense 90
Speed 125
Base stat total
600
#0802 · Generation 7
The Gloomdweller Pokémon
Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
Battle profile
Traits
Powers up the Pokémon's moves that have a base power of 60 or less.
Battle matchups
Damage matchups for Marshadow based on its Fighting and Ghost typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Marshadow does not evolve.
Learnset
Moves Marshadow learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | Electric | Physical | 75 | 100 | 15 |
| 1 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. | Fire | Physical | 75 | 100 | 15 |
| 1 | Ice Punch The target is attacked with an icy punch. This may also leave the target frozen. | Ice | Physical | 75 | 100 | 15 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 |
| 1 | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | Ghost | Physical | 40 | 100 | 30 |
| 1 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | Normal | Physical | 30 | 100 | 10 |
| 1 | Counter A retaliatory attack that counters any physical attack, inflicting double the damage taken by the user. | Fighting | Physical | 1 | 100 | 20 |
| 9 | Role Play The user mimics the target completely, copying the target's Ability. | Psychic | Status | — | — | 10 |
| 18 | Shadow Punch The user throws a punch from the shadows. This attack never misses. | Ghost | Physical | 60 | — | 20 |
| 27 | Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | Fighting | Physical | 60 | 100 | 10 |
| 36 | Assurance This move's power is doubled if the target has already taken some damage in the same turn. | Dark | Physical | 60 | 100 | 10 |
| 45 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | Dark | Physical | 70 | 100 | 5 |
| 54 | Drain Punch The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | Fighting | Physical | 75 | 100 | 10 |
| 63 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal | Status | — | — | 10 |
| 72 | Spectral Thief The user hides in the target's shadow, steals the target's stat raises, and then attacks. | Ghost | Physical | 90 | 100 | 10 |
| 81 | Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 |
| 90 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Normal | Physical | 1 | 100 | 5 |
| 99 | Close Combat The user attacks by fighting the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | Fighting | Physical | 120 | 100 | 5 |
Breeding learnset
0 moves available
No egg moves are available for Marshadow.
Extended learnset
76 moves available
Species information