Battle profile
Base stats
HP 90
Attack 60
Defense 80
Sp. Attack 90
Sp. Defense 110
Speed 60
Base stat total
490
#0765 · Generation 7
The Sage Pokémon
It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Battle profile
Traits
The Pokémon's force of will prevents it from flinching or being intimidated.
The Pokémon anticipates and avoids the damaging attacks of its allies.
The Pokémon passes its held item to an ally that has used up their held item.
Battle matchups
Damage matchups for Oranguru based on its Normal and Psychic typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Oranguru does not evolve.
Learnset
Moves Oranguru learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark | Status | — | 100 | 20 |
| 5 | After You The user helps the target and makes it use its move right after the user. | Normal | Status | — | — | 15 |
| 10 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Status | — | — | 20 |
| 15 | Stored Power The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | Psychic | Special | 20 | 100 | 10 |
| 20 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal | Status | — | — | 10 |
| 25 | Quash The user suppresses the target and makes its move go last this turn. | Dark | Status | — | 100 | 15 |
| 30 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | Dark | Status | — | — | 20 |
| 35 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 40 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic | Status | — | — | 5 |
| 45 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | Psychic | Special | 90 | 100 | 10 |
| 50 | Instruct The user instructs the target to reuse the move last used by the target. | Psychic | Status | — | — | 15 |
| 55 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the more damage this move inflicts. | Dark | Physical | 95 | 100 | 15 |
| 60 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | Psychic | Special | 120 | 100 | 10 |
Breeding learnset
4 moves available
Extended learnset
87 moves available
Species information