Battle profile
Base stats
HP 48
Attack 101
Defense 95
Sp. Attack 91
Sp. Defense 85
Speed 15
Base stat total
435
#0871 · Generation 8
The Sea Urchin Pokémon
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
Battle profile
Traits
The Pokémon draws in all Electric-type moves to raise its Sp. Attack stat.
When the Pokémon enters battle, it turns the ground into Electric Terrain.
Battle matchups
Damage matchups for Pincurchin based on its Electric typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Pincurchin does not evolve.
Learnset
Moves Pincurchin learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Peck The target is jabbed with a sharply pointed beak or horn to inflict damage. | Flying | Physical | 35 | 100 | 35 |
| 1 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | Electric | Special | 40 | 100 | 30 |
| 5 | Water Gun The target is blasted with a forceful shot of water. | Water | Special | 40 | 100 | 25 |
| 10 | Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. | Electric | Status | — | — | 20 |
| 15 | Fury Attack The user attacks by jabbing the target with a horn, a beak or the like. This move hits two to five times in a row. | Normal | Physical | 15 | 85 | 20 |
| 20 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Electric | Physical | 65 | 100 | 20 |
| 25 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | Water | Special | 65 | 100 | 20 |
| 30 | Recover The user regenerates its cells, restoring its own HP by up to half its max HP. | Normal | Status | — | — | 5 |
| 35 | Curse A move that has different effects depending on whether the user is a Ghost type. | Ghost | Status | — | — | 10 |
| 40 | Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. | Electric | Status | — | — | 10 |
| 45 | Poison Jab The target is stabbed with a tentacle, an arm or the like steeped in poison. This may also poison the target. | Poison | Physical | 80 | 100 | 20 |
| 50 | Zing Zap The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | Electric | Physical | 80 | 100 | 10 |
| 55 | Acupressure The user applies pressure to stress points, sharply raising one of its or its allies' stats. | Normal | Status | — | — | 30 |
| 60 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. | Electric | Special | 80 | 100 | 15 |
Breeding learnset
2 moves available
Extended learnset
58 moves available
Species information