Battle profile
Base stats
HP 60
Attack 50
Defense 40
Sp. Attack 85
Sp. Defense 75
Speed 95
Base stat total
405
#0311 · Generation 3
The Cheering Pokémon
It has the trait of cheering on its fellow Pokémon. By shorting out the electricity it releases from its paws, it creates pom-poms for cheering.
Battle profile
Traits
Boosts the Pokémon's Sp. Atk stat if an ally has the Plus or Minus Ability.
The Pokémon draws in all Electric-type moves to raise its Sp. Attack stat.
Battle matchups
Damage matchups for Plusle based on its Electric typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Plusle does not evolve.
Learnset
Moves Plusle learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Other | Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Electric | Physical | 20 | 100 | 20 |
| 1 | Play Nice The user and the target become friends, and the target loses the will to fight. This lowers the target's Attack stat. | Normal | Status | — | — | 20 |
| 1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Normal | Status | — | 100 | 40 |
| 1 | Thunder Wave The user launches a weak jolt of electricity that paralyses the target. | Electric | Status | — | 90 | 20 |
| 1 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Normal | Physical | 40 | 100 | 30 |
| 4 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal | Status | — | — | 20 |
| 7 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Electric | Physical | 65 | 100 | 20 |
| 10 | Encore The user compels the target to keep using the move it encored for three turns. | Normal | Status | — | 100 | 5 |
| 13 | Switcheroo The user trades held items with the target faster than the eye can follow. | Dark | Status | — | 100 | 10 |
| 16 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal | Special | 60 | — | 20 |
| 19 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electric | Special | 1 | 100 | 10 |
| 22 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 |
| 26 | Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. | Electric | Status | — | — | 20 |
| 31 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. | Electric | Special | 80 | 100 | 15 |
| 34 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | Normal | Status | — | — | 40 |
| 37 | Agility The user relaxes and lightens its body to move faster. This sharply raises its Speed stat. | Psychic | Status | — | — | 30 |
| 40 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100 | 5 |
| 43 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric | Special | 110 | 70 | 10 |
| 46 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | Dark | Status | — | — | 20 |
| 49 | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Normal | Status | — | 100 | 15 |
Breeding learnset
7 moves available
Extended learnset
68 moves available
Species information