Battle profile
Base stats
HP 65
Attack 98
Defense 63
Sp. Attack 40
Sp. Defense 73
Speed 96
Base stat total
435
#0777 · Generation 7
The Roly-Poly Pokémon
The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
Battle profile
Traits
When the Pokémon is hit by a move that makes contact, it damages the attacker.
The Pokémon draws in all Electric-type moves to raise its Sp. Attack stat.
Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.
Battle matchups
Damage matchups for Togedemaru based on its Electric and Steel typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Togedemaru does not evolve.
Learnset
Moves Togedemaru learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Electric | Physical | 20 | 100 | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Physical | 40 | 100 | 35 |
| 5 | Defense Curl The user curls up and raises its Defense stat. | Normal | Status | — | — | 40 |
| 10 | Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. | Electric | Status | — | — | 20 |
| 15 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | Electric | Special | 40 | 100 | 30 |
| 20 | Fell Stinger When the user knocks out a target with this move, the user's Attack stat is raised drastically. | Bug | Physical | 50 | 100 | 25 |
| 25 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Electric | Physical | 65 | 100 | 20 |
| 30 | Pin Missile The user attacks by shooting sharp spikes at the target in rapid succession. This move hits two to five times in a row. | Bug | Physical | 25 | 95 | 20 |
| 35 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 10 |
| 40 | Zing Zap The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | Electric | Physical | 80 | 100 | 10 |
| 45 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. | Electric | Special | 80 | 100 | 15 |
| 50 | Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. | Electric | Status | — | — | 10 |
| 55 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric | Physical | 90 | 100 | 15 |
| 60 | Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | Grass | Status | — | — | 10 |
Breeding learnset
6 moves available
Extended learnset
64 moves available
Species information