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Togedemaru front sprite

#0777 · Generation 7

Togedemaru

The Roly-Poly Pokémon

Electric Steel
The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
Height 0.3 m
Weight 3.3 kg
Catch rate 180
Base EXP 152

Battle profile

Base stats

HP 65
Attack 98
Defense 63
Sp. Attack 40
Sp. Defense 73
Speed 96
Base stat total 435

Traits

Abilities

Iron Barbs

When the Pokémon is hit by a move that makes contact, it damages the attacker.

Lightning Rod

The Pokémon draws in all Electric-type moves to raise its Sp. Attack stat.

Sturdy

Hidden

Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.

Battle matchups

Type effectiveness

Damage matchups for Togedemaru based on its Electric and Steel typing. Abilities may change some matchups.

Weak against

Takes increased damage

Ground ×4 Fighting ×2 Fire ×2

Resists

Takes reduced damage

Flying ×¼ Steel ×¼ Normal ×½ Rock ×½ Bug ×½ Grass ×½ Electric ×½ Psychic ×½ Ice ×½ Dragon ×½ Fairy ×½

Immune to

Takes no damage

Poison ×0

Evolution family

Evolution chain

Togedemaru does not evolve.

Learnset

Level-up moves

Moves Togedemaru learns by gaining levels in Pokemon Nova.

14 moves
Level Move Type Category Power Accuracy PP
1 Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. Electric Physical 20 100 20
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
5 Defense Curl The user curls up and raises its Defense stat. Normal Status 40
10 Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. Electric Status 20
15 Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. Electric Special 40 100 30
20 Fell Stinger When the user knocks out a target with this move, the user's Attack stat is raised drastically. Bug Physical 50 100 25
25 Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. Electric Physical 65 100 20
30 Pin Missile The user attacks by shooting sharp spikes at the target in rapid succession. This move hits two to five times in a row. Bug Physical 25 95 20
35 Magnet Rise The user levitates using electrically generated magnetism for five turns. Electric Status 10
40 Zing Zap The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. Electric Physical 80 100 10
45 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. Electric Special 80 100 15
50 Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. Electric Status 10
55 Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. Electric Physical 90 100 15
60 Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. Grass Status 10

Breeding learnset

Egg moves

6 moves available

  • Disarming Voice Special
    Fairy
  • Fake Out Physical
    Normal
  • Flail Physical
    Normal
  • Present Physical
    Normal
  • Tickle Status
    Normal
  • Wish Status
    Normal

Extended learnset

Compatible moves

64 moves available

  • After You Status
    Normal
  • Agility Status
    Psychic
  • Assurance Physical
    Dark
  • Attract Status
    Normal
  • Bounce Physical
    Flying
  • Captivate Status
    Normal
  • Charge Beam Special
    Electric
  • Confide Status
    Normal
  • Covet Physical
    Normal
  • Double Team Status
    Normal
  • Eerie Impulse Status
    Electric
  • Electric Terrain Status
    Electric
  • Electro Ball Special
    Electric
  • Electroweb Special
    Electric
  • Encore Status
    Normal
  • Endeavor Physical
    Normal
  • Endure Status
    Normal
  • Facade Physical
    Normal
  • Fling Physical
    Dark
  • Frustration Physical
    Normal
  • Giga Impact Physical
    Normal
  • Grass Knot Special
    Grass
  • Gravity Status
    Psychic
  • Gyro Ball Physical
    Steel
  • Helping Hand Status
    Normal
  • Hidden Power Special
    Normal
  • Hyper Beam Special
    Normal
  • Iron Head Physical
    Steel
  • Iron Tail Physical
    Steel
  • Last Resort Physical
    Normal
  • Magnet Rise Status
    Electric
  • Mimic Status
    Normal
  • Natural Gift Physical
    Normal
  • Payback Physical
    Dark
  • Pin Missile Physical
    Bug
  • Poison Jab Physical
    Poison
  • Protect Status
    Normal
  • Reflect Status
    Psychic
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Reversal Physical
    Fighting
  • Rising Voltage Special
    Electric
  • Role Play Status
    Psychic
  • Round Special
    Normal
  • Secret Power Physical
    Normal
  • Shock Wave Special
    Electric
  • Sleep Talk Status
    Normal
  • Snore Special
    Normal
  • Steel Beam Special
    Steel
  • Steel Roller Physical
    Steel
  • Substitute Status
    Normal
  • Super Fang Physical
    Normal
  • Swagger Status
    Normal
  • Swift Special
    Normal
  • Thief Physical
    Dark
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Wave Status
    Electric
  • Toxic Status
    Poison
  • U-turn Physical
    Bug
  • Volt Switch Special
    Electric
  • Wild Charge Physical
    Electric
  • Work Up Status
    Normal
  • Zen Headbutt Physical
    Psychic

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Female50Percent
Egg groups
Field, Fairy
Hatch steps
2,560
Base happiness
50
Color
Gray
Shape
Bipedal Tail
Habitat
None