Battle profile
Base stats
HP 70
Attack 45
Defense 40
Sp. Attack 45
Sp. Defense 40
Speed 75
Base stat total
315
#0963 · Generation 9
The Dolphin Pokémon
It likes playing with others of its kind using the water ring on its tail. It uses ultrasonic waves to sense the emotions of other living creatures.
Battle profile
Traits
The Pokémon's water veil prevents it from being burned.
Battle matchups
Damage matchups for Finizen based on its Water typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Learnset
Moves Finizen learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Water Gun The target is blasted with a forceful shot of water. | Water | Special | 40 | 100 | 25 |
| 1 | Supersonic The user generates odd sound waves from its body that confuse the target. | Normal | Status | — | 55 | 20 |
| 7 | Astonish The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | Ghost | Physical | 30 | 100 | 15 |
| 10 | Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Normal | Status | — | — | 30 |
| 13 | Aqua Jet The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Water | Physical | 40 | 100 | 20 |
| 17 | Double Hit The user slams the target with a tail or the like. The target is hit twice in a row. | Normal | Physical | 35 | 90 | 10 |
| 21 | Dive The user dives on the first turn, then floats up and attacks on the next turn. This can also be used to dive deep in the ocean. | Water | Physical | 80 | 100 | 10 |
| 25 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Fairy | Status | — | 100 | 20 |
| 29 | Acrobatics The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | Flying | Physical | 55 | 100 | 15 |
| 34 | Encore The user compels the target to keep using the move it encored for three turns. | Normal | Status | — | 100 | 5 |
| 39 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Physical | 90 | 90 | 10 |
| 44 | Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Ice | Status | — | — | 30 |
| 50 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water | Special | 110 | 80 | 5 |
Breeding learnset
5 moves available
Extended learnset
31 moves available
Species information