Battle profile
#0074 · Generation 1
Geodude
The Rock Pokémon
It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.
Traits
Abilities
Rock Head
The Pokémon does not take recoil damage from the moves it uses.
Sturdy
Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.
Sand Veil
HiddenSandstorms boost the Pokémon's evasiveness and will not damage it.
Battle matchups
Type effectiveness
Damage matchups for Geodude based on its Rock and Ground typing. Abilities may change some matchups.
Weak against
Takes increased damage
Resists
Takes reduced damage
Immune to
Takes no damage
Evolution family
Evolution chain
Learnset
Level-up moves
Moves Geodude learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Physical | 40 | 100 | 35 |
| 1 | Defense Curl The user curls up and raises its Defense stat. | Normal | Status | — | — | 40 |
| 6 | Rock Polish The user polishes its body to reduce drag. This sharply raises the user's Speed stat. | Rock | Status | — | — | 20 |
| 10 | Rollout The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | Rock | Physical | 30 | 90 | 20 |
| 12 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground | Physical | 60 | 100 | 20 |
| 16 | Rock Throw The user picks up and throws a small rock at the target to inflict damage. | Rock | Physical | 50 | 90 | 15 |
| 18 | Smack Down The user throws a stone or similar projectile to inflict damage. If the target is in the air, it will be knocked to the ground. | Rock | Physical | 50 | 100 | 15 |
| 24 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | Normal | Physical | 200 | 100 | 5 |
| 28 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | Rock | Status | — | — | 20 |
| 30 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | Rock | Physical | 25 | 90 | 10 |
| 34 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground | Physical | 100 | 100 | 10 |
| 36 | Explosion The user attacks everything about it by causing a tremendous explosion. The user faints upon using this move. | Normal | Physical | 250 | 100 | 5 |
| 40 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal | Physical | 120 | 100 | 15 |
| 42 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | Rock | Physical | 100 | 80 | 5 |
Breeding learnset
Egg moves
8 moves available
Breeding learnset
Egg moves
8 moves available
- Autotomize StatusSteel
- Block StatusNormal
- Curse StatusGhost
- Dynamic Punch PhysicalFighting
- Flail PhysicalNormal
- Hammer Arm PhysicalFighting
- Mega Punch PhysicalNormal
- Wide Guard StatusRock
Extended learnset
Compatible moves
70 moves available
Extended learnset
Compatible moves
70 moves available
- Ancient Power SpecialRock
- Attract StatusNormal
- Block StatusNormal
- Body Slam PhysicalNormal
- Brick Break PhysicalFighting
- Bulldoze PhysicalGround
- Captivate StatusNormal
- Confide StatusNormal
- Counter PhysicalFighting
- Curse StatusGhost
- Defense Curl StatusNormal
- Dig PhysicalGround
- Double-Edge PhysicalNormal
- Double Team StatusNormal
- Dynamic Punch PhysicalFighting
- Earth Power SpecialGround
- Earthquake PhysicalGround
- Endure StatusNormal
- Explosion PhysicalNormal
- Facade PhysicalNormal
- Fire Blast SpecialFire
- Fire Punch PhysicalFire
- Flamethrower SpecialFire
- Fling PhysicalDark
- Focus Punch PhysicalFighting
- Frustration PhysicalNormal
- Gyro Ball PhysicalSteel
- Headbutt PhysicalNormal
- Hidden Power SpecialNormal
- High Horsepower PhysicalGround
- Incinerate SpecialFire
- Iron Defense StatusSteel
- Mega Punch PhysicalNormal
- Metronome StatusNormal
- Mimic StatusNormal
- Mud Shot SpecialGround
- Mud-Slap SpecialGround
- Natural Gift PhysicalNormal
- Nature Power StatusNormal
- Power-Up Punch PhysicalFighting
- Protect StatusNormal
- Rest StatusPsychic
- Return PhysicalNormal
- Rock Blast PhysicalRock
- Rock Climb PhysicalNormal
- Rock Polish StatusRock
- Rock Slide PhysicalRock
- Rock Smash PhysicalFighting
- Rock Tomb PhysicalRock
- Rollout PhysicalRock
- Round SpecialNormal
- Sandstorm StatusRock
- Scary Face StatusNormal
- Secret Power PhysicalNormal
- Seismic Toss PhysicalFighting
- Sleep Talk StatusNormal
- Smack Down PhysicalRock
- Snore SpecialNormal
- Stealth Rock StatusRock
- Stomping Tantrum PhysicalGround
- Stone Edge PhysicalRock
- Strength PhysicalNormal
- Substitute StatusNormal
- Sucker Punch PhysicalDark
- Sunny Day StatusFire
- Superpower PhysicalFighting
- Swagger StatusNormal
- Take Down PhysicalNormal
- Tera Blast SpecialNormal
- Thunder Punch PhysicalElectric
Species information
Training and breeding
- Growth rate
- Parabolic
- Gender ratio
- Female50Percent
- Egg groups
- Mineral
- Hatch steps
- 3,840
- Base happiness
- 50
- Color
- Brown
- Shape
- Head Arms
- Habitat
- Mountain
Alternate appearances
Geodude forms
Choose a form to compare its appearance, typing, stats, and abilities.

Geodude
Base stats
Total 300Abilities
The Pokémon does not take recoil damage from the moves it uses.
Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.
Sandstorms boost the Pokémon's evasiveness and will not damage it.

Geodude — Alolan
Base stats
Total 300Abilities
The Pokémon's magnetism stops Steel-type foes switching out or fleeing.
Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.
The Pokémon's Normal-type moves become Electric-type and are powered up.