Battle profile
Base stats
HP 154
Attack 140
Defense 108
Sp. Attack 50
Sp. Defense 68
Speed 50
Base stat total
570
#0992 · Generation 9
The Paradox Pokémon
It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
Battle profile
Traits
Boosts the Pokémon's highest stat with Booster Energy or Electric Terrain.
Battle matchups
Damage matchups for Iron Hands based on its Fighting and Electric typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Iron Hands does not evolve.
Learnset
Moves Iron Hands learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Other | Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. | Electric | Status | — | — | 10 |
| 1 | Sand Attack Sand is hurled in the target's face, lowering the target's accuracy. | Ground | Status | — | 100 | 15 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Physical | 40 | 100 | 35 |
| 1 | Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Normal | Status | — | — | 30 |
| 1 | Arm Thrust The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. | Fighting | Physical | 15 | 100 | 20 |
| 7 | Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | Normal | Physical | 40 | 100 | 10 |
| 14 | Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Normal | Status | — | — | 20 |
| 21 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | Electric | Physical | 75 | 100 | 15 |
| 28 | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | Normal | Physical | 80 | 75 | 20 |
| 35 | Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | Fighting | Physical | 60 | 100 | 10 |
| 42 | Seismic Toss The target is thrown using the power of gravity. This attack always inflicts damage equal to the user's level. | Fighting | Physical | 1 | 100 | 20 |
| 49 | Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. | Electric | Status | — | — | 20 |
| 56 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric | Physical | 90 | 100 | 15 |
| 63 | Close Combat The user attacks by fighting the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | Fighting | Physical | 120 | 100 | 5 |
| 70 | Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Fighting | Status | — | — | 5 |
| 77 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Steel | Physical | 1 | 100 | 10 |
| 84 | Belly Drum The user maximizes its Attack stat but loses HP equal to half its max HP. | Normal | Status | — | — | 10 |
| 91 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | Fighting | Physical | 150 | 100 | 20 |
Breeding learnset
0 moves available
No egg moves are available for Iron Hands.
Extended learnset
45 moves available
Species information