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Iron Hands front sprite

#0992 · Generation 9

Iron Hands

The Paradox Pokémon

Fighting Electric
It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
Height 1.8 m
Weight 380.7 kg
Catch rate 50
Base EXP 285

Battle profile

Base stats

HP 154
Attack 140
Defense 108
Sp. Attack 50
Sp. Defense 68
Speed 50
Base stat total 570

Traits

Abilities

Quark Drive

Boosts the Pokémon's highest stat with Booster Energy or Electric Terrain.

Battle matchups

Type effectiveness

Damage matchups for Iron Hands based on its Fighting and Electric typing. Abilities may change some matchups.

Weak against

Takes increased damage

Ground ×2 Psychic ×2 Fairy ×2

Resists

Takes reduced damage

Rock ×½ Bug ×½ Steel ×½ Electric ×½ Dark ×½

Immune to

Takes no damage

None

Evolution family

Evolution chain

Iron Hands does not evolve.

Learnset

Level-up moves

Moves Iron Hands learns by gaining levels in Pokemon Nova.

18 moves
Level Move Type Category Power Accuracy PP
Other Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. Electric Status 10
1 Sand Attack Sand is hurled in the target's face, lowering the target's accuracy. Ground Status 100 15
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
1 Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. Normal Status 30
1 Arm Thrust The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. Fighting Physical 15 100 20
7 Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. Normal Physical 40 100 10
14 Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Normal Status 20
21 Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. Electric Physical 75 100 15
28 Slam The target is slammed with a long tail, vines, or the like to inflict damage. Normal Physical 80 75 20
35 Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. Fighting Physical 60 100 10
42 Seismic Toss The target is thrown using the power of gravity. This attack always inflicts damage equal to the user's level. Fighting Physical 1 100 20
49 Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. Electric Status 20
56 Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. Electric Physical 90 100 15
63 Close Combat The user attacks by fighting the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. Fighting Physical 120 100 5
70 Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Fighting Status 5
77 Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. Steel Physical 1 100 10
84 Belly Drum The user maximizes its Attack stat but loses HP equal to half its max HP. Normal Status 10
91 Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. Fighting Physical 150 100 20

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Iron Hands.

Extended learnset

Compatible moves

45 moves available

  • Body Press Physical
    Fighting
  • Body Slam Physical
    Normal
  • Brick Break Physical
    Fighting
  • Bulldoze Physical
    Ground
  • Charge Status
    Electric
  • Close Combat Physical
    Fighting
  • Double-Edge Physical
    Normal
  • Drain Punch Physical
    Fighting
  • Earthquake Physical
    Ground
  • Electric Terrain Status
    Electric
  • Endure Status
    Normal
  • Facade Physical
    Normal
  • Fire Punch Physical
    Fire
  • Fling Physical
    Dark
  • Focus Blast Special
    Fighting
  • Focus Punch Physical
    Fighting
  • Giga Impact Physical
    Normal
  • Hard Press Physical
    Steel
  • Heavy Slam Physical
    Steel
  • Hyper Beam Special
    Normal
  • Ice Punch Physical
    Ice
  • Iron Defense Status
    Steel
  • Iron Head Physical
    Steel
  • Low Kick Physical
    Fighting
  • Low Sweep Physical
    Fighting
  • Metronome Status
    Normal
  • Play Rough Physical
    Fairy
  • Protect Status
    Normal
  • Rest Status
    Psychic
  • Reversal Physical
    Fighting
  • Rock Slide Physical
    Rock
  • Rock Tomb Physical
    Rock
  • Scary Face Status
    Normal
  • Sleep Talk Status
    Normal
  • Stomping Tantrum Physical
    Ground
  • Substitute Status
    Normal
  • Supercell Slam Physical
    Electric
  • Swords Dance Status
    Normal
  • Take Down Physical
    Normal
  • Tera Blast Special
    Normal
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Punch Physical
    Electric
  • Volt Switch Special
    Electric
  • Wild Charge Physical
    Electric

Species information

Training and breeding

Growth rate
Slow
Gender ratio
Genderless
Egg groups
Undiscovered
Hatch steps
12,800
Base happiness
0
Color
Gray
Shape
Bipedal
Habitat
None