Battle profile
Base stats
HP 30
Attack 40
Defense 55
Sp. Attack 40
Sp. Defense 55
Speed 60
Base stat total
280
#0307 · Generation 3
The Meditate Pokémon
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
Battle profile
Traits
The Pokémon's adeptness at yoga doubles its Attack stat.
The Pokémon anticipates and avoids the damaging attacks of its allies.
Battle matchups
Damage matchups for Meditite based on its Fighting and Psychic typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Learnset
Moves Meditite learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Work Up The user is roused, and its Attack and Sp. Atk stats are raised. | Normal | Status | — | — | 30 |
| 9 | Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Fighting | Status | — | — | 5 |
| 12 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal | Status | — | — | 10 |
| 15 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | Normal | Physical | 30 | 100 | 10 |
| 17 | Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | Fighting | Physical | 60 | 100 | 10 |
| 20 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 23 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Status | — | — | 20 |
| 25 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 28 | High Jump Kick The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | Fighting | Physical | 130 | 90 | 10 |
| 31 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal | Status | — | — | 10 |
| 33 | Acupressure The user applies pressure to stress points, sharply raising one of its or its allies' stats. | Normal | Status | — | — | 30 |
| 36 | Power Trick The user employs its psychic power to switch its Attack stat with its Defense stat. | Psychic | Status | — | — | 10 |
| 39 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Physical | 1 | 100 | 15 |
| 41 | Recover The user regenerates its cells, restoring its own HP by up to half its max HP. | Normal | Status | — | — | 5 |
| 44 | Counter A retaliatory attack that counters any physical attack, inflicting double the damage taken by the user. | Fighting | Physical | 1 | 100 | 20 |
Breeding learnset
11 moves available
Extended learnset
86 moves available
Species information