Battle profile
Base stats
HP 65
Attack 45
Defense 55
Sp. Attack 45
Sp. Defense 70
Speed 45
Base stat total
325
#0086 · Generation 1
The Sea Lion Pokémon
Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Battle profile
Traits
The Pokémon's fat halves the damage it takes from Fire- and Ice-type moves.
Cures the Pokémon's status condition at the end of every turn in rain.
The Pokémon regains a little HP at the end of every turn in snow.
Battle matchups
Damage matchups for Seel based on its Water typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Learnset
Moves Seel learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Normal | Physical | 70 | 100 | 15 |
| 3 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Normal | Status | — | 100 | 40 |
| 7 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Fairy | Status | — | 100 | 20 |
| 11 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice | Special | 55 | 95 | 15 |
| 13 | Encore The user compels the target to keep using the move it encored for three turns. | Normal | Status | — | 100 | 5 |
| 17 | Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | Ice | Physical | 40 | 100 | 30 |
| 21 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic | Status | — | — | 5 |
| 23 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | Water | Status | — | — | 20 |
| 27 | Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | Ice | Special | 65 | 100 | 20 |
| 31 | Aqua Jet The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Water | Physical | 40 | 100 | 20 |
| 33 | Brine This move's power is doubled if the target's HP is at half or less. | Water | Special | 65 | 100 | 10 |
| 37 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal | Physical | 90 | 85 | 20 |
| 41 | Dive The user dives on the first turn, then floats up and attacks on the next turn. This can also be used to dive deep in the ocean. | Water | Physical | 80 | 100 | 10 |
| 43 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Physical | 90 | 90 | 10 |
| 47 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice | Special | 90 | 100 | 10 |
| 51 | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal | Status | — | — | 25 |
| 53 | Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | — | — | 10 |
Breeding learnset
13 moves available
Extended learnset
60 moves available
Species information