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Steelix front sprite

#0208 · Generation 2

Steelix

The Iron Snake Pokémon

Steel Ground
Steelix live even further underground than Onix. This Pokémon is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground.
Height 9.2 m
Weight 400 kg
Catch rate 25
Base EXP 179

Battle profile

Base stats

HP 75
Attack 85
Defense 200
Sp. Attack 55
Sp. Defense 65
Speed 30
Base stat total 510

Traits

Abilities

Rock Head

The Pokémon does not take recoil damage from the moves it uses.

Sturdy

Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.

Sheer Force

Hidden

Powers up the Pokémon's moves, but removes their additional effects.

Battle matchups

Type effectiveness

Damage matchups for Steelix based on its Steel and Ground typing. Abilities may change some matchups.

Weak against

Takes increased damage

Fighting ×2 Ground ×2 Fire ×2 Water ×2

Resists

Takes reduced damage

Rock ×¼ Normal ×½ Flying ×½ Bug ×½ Steel ×½ Psychic ×½ Dragon ×½ Fairy ×½

Immune to

Takes no damage

Poison ×0 Electric ×0

Learnset

Level-up moves

Moves Steelix learns by gaining levels in Pokemon Nova.

24 moves
Level Move Type Category Power Accuracy PP
1 Crunch The user crunches up the target with its sharp fangs. This may also lower the target's Defense stat. Dark Physical 80 100 15
1 Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. Electric Physical 65 95 15
1 Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. Ice Physical 65 95 15
1 Fire Fang The user bites the target with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. Fire Physical 65 95 15
1 Rock Polish The user polishes its body to reduce drag. This sharply raises the user's Speed stat. Rock Status 20
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
1 Harden The user stiffens all the muscles in its body to raise its Defense stat. Normal Status 30
1 Bind A long body, tentacles or the like are used to bind and squeeze the target for four to five turns. Normal Physical 15 85 20
1 Rock Throw The user picks up and throws a small rock at the target to inflict damage. Rock Physical 50 90 15
4 Smack Down The user throws a stone or similar projectile to inflict damage. If the target is in the air, it will be knocked to the ground. Rock Physical 50 100 15
8 Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. Steel Status 15
12 Dragon Breath The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. Dragon Special 60 100 20
16 Curse A move that has different effects depending on whether the user is a Ghost type. Ghost Status 10
20 Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Rock Physical 75 90 10
24 Screech An earsplitting screech harshly lowers the target's Defense stat. Normal Status 85 40
28 Sand Tomb The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. Ground Physical 35 85 15
32 Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. Rock Status 20
36 Slam The target is slammed with a long tail, vines, or the like to inflict damage. Normal Physical 80 75 20
40 Sandstorm Summons a five-turn sandstorm to damage all Pokémon except Rock, Ground and Steel types. Also boosts the Sp. Def stats of Rock types. Rock Status 10
44 Dig The user burrows into the ground on the first turn, then attacks on the next turn. This can also be used to exit dungeons. Ground Physical 80 100 10
48 Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Steel Physical 100 75 15
52 Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. Rock Physical 100 80 5
56 Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Normal Physical 120 100 15
60 Magnet Rise The user levitates using electrically generated magnetism for five turns. Electric Status 10

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Steelix.

Extended learnset

Compatible moves

86 moves available

  • Ancient Power Special
    Rock
  • Aqua Tail Physical
    Water
  • Attract Status
    Normal
  • Bind Physical
    Normal
  • Block Status
    Normal
  • Body Press Physical
    Fighting
  • Body Slam Physical
    Normal
  • Breaking Swipe Physical
    Dragon
  • Brutal Swing Physical
    Dark
  • Bulldoze Physical
    Ground
  • Captivate Status
    Normal
  • Confide Status
    Normal
  • Crunch Physical
    Dark
  • Cut Physical
    Normal
  • Dark Pulse Special
    Dark
  • Defense Curl Status
    Normal
  • Dig Physical
    Ground
  • Double-Edge Physical
    Normal
  • Double Team Status
    Normal
  • Dragon Dance Status
    Dragon
  • Dragon Pulse Special
    Dragon
  • Dragon Tail Physical
    Dragon
  • Drill Run Physical
    Ground
  • Earth Power Special
    Ground
  • Earthquake Physical
    Ground
  • Endure Status
    Normal
  • Explosion Physical
    Normal
  • Facade Physical
    Normal
  • Fire Fang Physical
    Fire
  • Flash Cannon Special
    Steel
  • Frustration Physical
    Normal
  • Giga Impact Physical
    Normal
  • Gyro Ball Physical
    Steel
  • Headbutt Physical
    Normal
  • Heavy Slam Physical
    Steel
  • Hidden Power Special
    Normal
  • High Horsepower Physical
    Ground
  • Hyper Beam Special
    Normal
  • Ice Fang Physical
    Ice
  • Iron Defense Status
    Steel
  • Iron Head Physical
    Steel
  • Iron Tail Physical
    Steel
  • Magnet Rise Status
    Electric
  • Meteor Beam Special
    Rock
  • Mimic Status
    Normal
  • Mud-Slap Special
    Ground
  • Natural Gift Physical
    Normal
  • Nature Power Status
    Normal
  • Payback Physical
    Dark
  • Protect Status
    Normal
  • Psychic Fangs Physical
    Psychic
  • Psych Up Status
    Normal
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Roar Status
    Normal
  • Rock Blast Physical
    Rock
  • Rock Climb Physical
    Normal
  • Rock Polish Status
    Rock
  • Rock Slide Physical
    Rock
  • Rock Smash Physical
    Fighting
  • Rock Tomb Physical
    Rock
  • Rollout Physical
    Rock
  • Round Special
    Normal
  • Sandstorm Status
    Rock
  • Sand Tomb Physical
    Ground
  • Scary Face Status
    Normal
  • Scorching Sands Special
    Ground
  • Screech Status
    Normal
  • Secret Power Physical
    Normal
  • Self-Destruct Physical
    Normal
  • Sleep Talk Status
    Normal
  • Smack Down Physical
    Rock
  • Snore Special
    Normal
  • Stealth Rock Status
    Rock
  • Steel Beam Special
    Steel
  • Steel Roller Physical
    Steel
  • Stomping Tantrum Physical
    Ground
  • Stone Edge Physical
    Rock
  • Strength Physical
    Normal
  • Substitute Status
    Normal
  • Sunny Day Status
    Fire
  • Swagger Status
    Normal
  • Taunt Status
    Dark
  • Thunder Fang Physical
    Electric
  • Torment Status
    Dark
  • Twister Special
    Dragon

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Female50Percent
Egg groups
Mineral
Hatch steps
6,400
Base happiness
50
Color
Gray
Shape
Serpentine
Habitat
Cave

Alternate appearances

Steelix forms

Choose a form to compare its appearance, typing, stats, and abilities.

Steelix front sprite

Steelix

SteelGround

Base stats

Total 510
HP75
Attack85
Defense200
Sp. Attack55
Sp. Defense65
Speed30

Abilities

Rock Head

The Pokémon does not take recoil damage from the moves it uses.

Sturdy

Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.

Sheer Force Hidden

Powers up the Pokémon's moves, but removes their additional effects.