Battle profile
Base stats
HP 35
Attack 20
Defense 65
Sp. Attack 40
Sp. Defense 65
Speed 20
Base stat total
245
#0175 · Generation 2
The Spike Ball Pokémon
As its energy, it uses the feelings of compassion and pleasure exuded by people and Pokémon. It stores up happy feelings in its shell, then shares them out.
Battle profile
Traits
Boosts the Pokémon's Attack stat, but lowers its physical move accuracy.
The Pokémon's moves are more likely to have their additional effects.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Battle matchups
Damage matchups for Togepi based on its Fairy typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Learnset
Moves Togepi learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Normal | Status | — | 100 | 40 |
| 1 | Pound The target is physically pounded with a long tail, a foreleg or the like. | Normal | Physical | 40 | 100 | 35 |
| 4 | Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | Fairy | Status | — | 75 | 10 |
| 8 | Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | Water | Status | — | — | 10 |
| 12 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Fairy | Status | — | 100 | 20 |
| 16 | Ancient Power The user attacks with a prehistoric power. This may also raise all the user's stats at once. | Rock | Special | 60 | 100 | 5 |
| 20 | Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Normal | Status | — | — | 10 |
| 24 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | Normal | Status | — | — | 10 |
| 28 | After You The user helps the target and makes it use its move right after the user. | Normal | Status | — | — | 15 |
| 32 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal | Physical | 120 | 100 | 15 |
| 36 | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal | Status | — | — | 25 |
| 40 | Follow Me The user draws attention to itself, making all opposing Pokémon take aim only at the user. | Normal | Status | — | — | 20 |
| 44 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | Normal | Status | — | — | 40 |
| 48 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100 | 5 |
| 52 | Wish One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | Normal | Status | — | — | 10 |
Breeding learnset
8 moves available
Extended learnset
80 moves available
Species information