Battle profile
Base stats
HP 50
Attack 95
Defense 95
Sp. Attack 35
Sp. Defense 110
Speed 70
Base stat total
455
#0237 · Generation 2
The Handstand Pokémon
Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
Battle profile
Traits
When the Pokémon enters a battle, it lowers the Attack stat of all foes.
Powers up the Pokémon's moves that have a base power of 60 or less.
The Pokémon raises its Speed stat every time it flinches.
Battle matchups
Damage matchups for Hitmontop based on its Fighting typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Learnset
Moves Hitmontop learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Evolution | Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit. | Fighting | Physical | 10 | 90 | 10 |
| 1 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | Normal | Physical | 30 | 100 | 10 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Physical | 40 | 100 | 35 |
| 1 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal | Status | — | — | 20 |
| 1 | Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | Normal | Physical | 40 | 100 | 10 |
| 1 | Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Normal | Status | — | — | 30 |
| 4 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Normal | Physical | 40 | 100 | 30 |
| 8 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | Steel | Physical | 1 | 100 | 5 |
| 12 | Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Fighting | Status | — | — | 5 |
| 16 | Rapid Spin The user performs a spin attack that can also eliminate the effects of binding moves. This also raises the user's Speed stat. | Normal | Physical | 50 | 100 | 40 |
| 21 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | Rock | Status | — | — | 10 |
| 21 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Status | — | — | 15 |
| 24 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | Dark | Physical | 70 | 100 | 5 |
| 28 | Agility The user relaxes and lightens its body to move faster. This sharply raises its Speed stat. | Psychic | Status | — | — | 30 |
| 32 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. This can also be used to exit dungeons. | Ground | Physical | 80 | 100 | 10 |
| 36 | Close Combat The user attacks by fighting the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | Fighting | Physical | 120 | 100 | 5 |
| 40 | Counter A retaliatory attack that counters any physical attack, inflicting double the damage taken by the user. | Fighting | Physical | 1 | 100 | 20 |
| 44 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Normal | Physical | 1 | 100 | 5 |
Breeding learnset
0 moves available
No egg moves are available for Hitmontop.
Extended learnset
72 moves available
Species information