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Hitmontop front sprite

#0237 · Generation 2

Hitmontop

The Handstand Pokémon

Fighting
Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
Height 1.4 m
Weight 48 kg
Catch rate 45
Base EXP 159

Battle profile

Base stats

HP 50
Attack 95
Defense 95
Sp. Attack 35
Sp. Defense 110
Speed 70
Base stat total 455

Traits

Abilities

Intimidate

When the Pokémon enters a battle, it lowers the Attack stat of all foes.

Technician

Powers up the Pokémon's moves that have a base power of 60 or less.

Steadfast

Hidden

The Pokémon raises its Speed stat every time it flinches.

Battle matchups

Type effectiveness

Damage matchups for Hitmontop based on its Fighting typing. Abilities may change some matchups.

Weak against

Takes increased damage

Flying ×2 Psychic ×2 Fairy ×2

Resists

Takes reduced damage

Rock ×½ Bug ×½ Dark ×½

Immune to

Takes no damage

None

Learnset

Level-up moves

Moves Hitmontop learns by gaining levels in Pokemon Nova.

18 moves
Level Move Type Category Power Accuracy PP
Evolution Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit. Fighting Physical 10 90 10
1 Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. Normal Physical 30 100 10
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
1 Helping Hand The user assists an ally by boosting the power of that ally's attack. Normal Status 20
1 Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. Normal Physical 40 100 10
1 Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. Normal Status 30
4 Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. Normal Physical 40 100 30
8 Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. Steel Physical 1 100 5
12 Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Fighting Status 5
16 Rapid Spin The user performs a spin attack that can also eliminate the effects of binding moves. This also raises the user's Speed stat. Normal Physical 50 100 40
21 Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Rock Status 10
21 Quick Guard The user protects itself and its allies from priority moves. Fighting Status 15
24 Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. Dark Physical 70 100 5
28 Agility The user relaxes and lightens its body to move faster. This sharply raises its Speed stat. Psychic Status 30
32 Dig The user burrows into the ground on the first turn, then attacks on the next turn. This can also be used to exit dungeons. Ground Physical 80 100 10
36 Close Combat The user attacks by fighting the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. Fighting Physical 120 100 5
40 Counter A retaliatory attack that counters any physical attack, inflicting double the damage taken by the user. Fighting Physical 1 100 20
44 Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. Normal Physical 1 100 5

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Hitmontop.

Extended learnset

Compatible moves

72 moves available

  • Aerial Ace Physical
    Flying
  • Agility Status
    Psychic
  • Attract Status
    Normal
  • Baton Pass Status
    Normal
  • Body Slam Physical
    Normal
  • Brick Break Physical
    Fighting
  • Brutal Swing Physical
    Dark
  • Bulk Up Status
    Fighting
  • Bulldoze Physical
    Ground
  • Captivate Status
    Normal
  • Close Combat Physical
    Fighting
  • Coaching Status
    Fighting
  • Confide Status
    Normal
  • Counter Physical
    Fighting
  • Covet Physical
    Normal
  • Dig Physical
    Ground
  • Double-Edge Physical
    Normal
  • Double Team Status
    Normal
  • Drill Run Physical
    Ground
  • Earthquake Physical
    Ground
  • Endeavor Physical
    Normal
  • Endure Status
    Normal
  • Facade Physical
    Normal
  • Focus Blast Special
    Fighting
  • Focus Energy Status
    Normal
  • Frustration Physical
    Normal
  • Giga Impact Physical
    Normal
  • Gyro Ball Physical
    Steel
  • Headbutt Physical
    Normal
  • Helping Hand Status
    Normal
  • Hidden Power Special
    Normal
  • Ice Spinner Physical
    Ice
  • Laser Focus Status
    Normal
  • Low Kick Physical
    Fighting
  • Low Sweep Physical
    Fighting
  • Mega Kick Physical
    Normal
  • Mega Punch Physical
    Normal
  • Mimic Status
    Normal
  • Natural Gift Physical
    Normal
  • Protect Status
    Normal
  • Rain Dance Status
    Water
  • Rest Status
    Psychic
  • Retaliate Physical
    Normal
  • Return Physical
    Normal
  • Revenge Physical
    Fighting
  • Reversal Physical
    Fighting
  • Rock Slide Physical
    Rock
  • Rock Smash Physical
    Fighting
  • Role Play Status
    Psychic
  • Rollout Physical
    Rock
  • Round Special
    Normal
  • Sandstorm Status
    Rock
  • Secret Power Physical
    Normal
  • Seismic Toss Physical
    Fighting
  • Sleep Talk Status
    Normal
  • Snore Special
    Normal
  • Stone Edge Physical
    Rock
  • Strength Physical
    Normal
  • Substitute Status
    Normal
  • Sucker Punch Physical
    Dark
  • Sunny Day Status
    Fire
  • Swagger Status
    Normal
  • Swift Special
    Normal
  • Take Down Physical
    Normal
  • Tera Blast Special
    Normal
  • Thief Physical
    Dark
  • Triple Axel Physical
    Ice
  • Twister Special
    Dragon
  • Upper Hand Physical
    Fighting
  • Uproar Special
    Normal
  • Vacuum Wave Special
    Fighting
  • Work Up Status
    Normal

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Always Male
Egg groups
Humanlike
Hatch steps
6,400
Base happiness
50
Color
Brown
Shape
Bipedal Tail
Habitat
Urban