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Lanturn front sprite

#0171 · Generation 2

Lanturn

The Light Pokémon

Water Electric
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
Height 1.2 m
Weight 22.5 kg
Catch rate 75
Base EXP 161

Battle profile

Base stats

HP 125
Attack 58
Defense 58
Sp. Attack 76
Sp. Defense 76
Speed 67
Base stat total 460

Traits

Abilities

Volt Absorb

Being hit by an Electric-type move restores the Pokémon's HP instead.

Illuminate

The Pokémon's accuracy stat cannot be lowered by another Pokémon.

Water Absorb

Hidden

Being hit by a Water-type move restores the Pokémon's HP instead.

Battle matchups

Type effectiveness

Damage matchups for Lanturn based on its Water and Electric typing. Abilities may change some matchups.

Weak against

Takes increased damage

Ground ×2 Grass ×2

Resists

Takes reduced damage

Steel ×¼ Flying ×½ Fire ×½ Water ×½ Ice ×½

Immune to

Takes no damage

None

Learnset

Level-up moves

Moves Lanturn learns by gaining levels in Pokemon Nova.

17 moves
Level Move Type Category Power Accuracy PP
Evolution Stockpile The user stores power and raises its Defense and Sp. Def stats. This move can be used up to three times. Normal Status 20
Evolution Swallow The power stored using the move Stockpile is absorbed by the user to restore its own HP. More HP is restored the more power was stored. Normal Status 10
Evolution Spit Up The power stored using the move Stockpile is released all at once in an attack. The move's power is greater the more power was stored. Normal Special 1 100 10
1 Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. Electric Status 100 15
1 Water Gun The target is blasted with a forceful shot of water. Water Special 40 100 25
1 Supersonic The user generates odd sound waves from its body that confuse the target. Normal Status 55 20
1 Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. Electric Special 1 100 10
1 Thunder Wave The user launches a weak jolt of electricity that paralyses the target. Electric Status 90 20
12 Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. Water Special 65 100 20
16 Confuse Ray The target is exposed to a sinister ray that causes confusion. Ghost Status 100 10
20 Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. Electric Physical 65 100 20
24 Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. Electric Status 20
30 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. Electric Special 80 100 15
36 Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Water Status 20
42 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Normal Physical 1 100 15
48 Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. Normal Physical 90 85 20
54 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Water Special 110 80 5

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Lanturn.

Extended learnset

Compatible moves

66 moves available

  • Agility Status
    Psychic
  • Amnesia Status
    Psychic
  • Aqua Tail Physical
    Water
  • Attract Status
    Normal
  • Blizzard Special
    Ice
  • Bounce Physical
    Flying
  • Brine Special
    Water
  • Captivate Status
    Normal
  • Charge Status
    Electric
  • Charge Beam Special
    Electric
  • Chilling Water Special
    Water
  • Confide Status
    Normal
  • Confuse Ray Status
    Ghost
  • Curse Status
    Ghost
  • Dazzling Gleam Special
    Fairy
  • Dive Physical
    Water
  • Double-Edge Physical
    Normal
  • Double Team Status
    Normal
  • Eerie Impulse Status
    Electric
  • Electric Terrain Status
    Electric
  • Electro Ball Special
    Electric
  • Electroweb Special
    Electric
  • Endure Status
    Normal
  • Facade Physical
    Normal
  • Flash Status
    Normal
  • Flip Turn Physical
    Water
  • Frustration Physical
    Normal
  • Giga Impact Physical
    Normal
  • Heal Bell Status
    Normal
  • Hidden Power Special
    Normal
  • Hydro Pump Special
    Water
  • Hyper Beam Special
    Normal
  • Ice Beam Special
    Ice
  • Icy Wind Special
    Ice
  • Liquidation Physical
    Water
  • Mimic Status
    Normal
  • Muddy Water Special
    Water
  • Natural Gift Physical
    Normal
  • Protect Status
    Normal
  • Psybeam Special
    Psychic
  • Rain Dance Status
    Water
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Rising Voltage Special
    Electric
  • Round Special
    Normal
  • Scald Special
    Water
  • Screech Status
    Normal
  • Secret Power Physical
    Normal
  • Shock Wave Special
    Electric
  • Signal Beam Special
    Bug
  • Sleep Talk Status
    Normal
  • Snore Special
    Normal
  • Substitute Status
    Normal
  • Sucker Punch Physical
    Dark
  • Surf Special
    Water
  • Swagger Status
    Normal
  • Take Down Physical
    Normal
  • Tera Blast Special
    Normal
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Wave Status
    Electric
  • Volt Switch Special
    Electric
  • Waterfall Physical
    Water
  • Water Pulse Special
    Water
  • Whirlpool Special
    Water
  • Wild Charge Physical
    Electric

Species information

Training and breeding

Growth rate
Slow
Gender ratio
Female50Percent
Egg groups
Water2
Hatch steps
5,120
Base happiness
50
Color
Blue
Shape
Finned
Habitat
Sea