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Nosepass front sprite

#0299 · Generation 3

Nosepass

The Compass Pokémon

Rock
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Height 1 m
Weight 97 kg
Catch rate 255
Base EXP 75

Battle profile

Base stats

HP 30
Attack 45
Defense 135
Sp. Attack 45
Sp. Defense 90
Speed 30
Base stat total 375

Traits

Abilities

Sturdy

Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.

Magnet Pull

The Pokémon's magnetism stops Steel-type foes switching out or fleeing.

Sand Force

Hidden

Sandstorms power up the Pokémon's Rock-, Ground- and Steel-type moves.

Battle matchups

Type effectiveness

Damage matchups for Nosepass based on its Rock typing. Abilities may change some matchups.

Weak against

Takes increased damage

Fighting ×2 Ground ×2 Steel ×2 Water ×2 Grass ×2

Resists

Takes reduced damage

Normal ×½ Flying ×½ Poison ×½ Fire ×½

Immune to

Takes no damage

None

Learnset

Level-up moves

Moves Nosepass learns by gaining levels in Pokemon Nova.

16 moves
Level Move Type Category Power Accuracy PP
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
4 Harden The user stiffens all the muscles in its body to raise its Defense stat. Normal Status 30
7 Block The user blocks the target's way with arms spread wide to prevent the target from fleeing. Normal Status 5
10 Rock Throw The user picks up and throws a small rock at the target to inflict damage. Rock Physical 50 90 15
13 Thunder Wave The user launches a weak jolt of electricity that paralyses the target. Electric Status 90 20
16 Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. Psychic Status 5
19 Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. Electric Physical 65 100 20
22 Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Rock Physical 75 90 10
25 Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. Rock Special 80 100 20
28 Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. Rock Physical 25 90 10
31 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. Electric Special 80 100 15
34 Sandstorm Summons a five-turn sandstorm to damage all Pokémon except Rock, Ground and Steel types. Also boosts the Sp. Def stats of Rock types. Rock Status 10
37 Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. Ground Special 90 100 10
40 Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. Rock Physical 100 80 5
43 Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target. Normal Status 5
43 Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. Electric Special 120 50 5

Breeding learnset

Egg moves

5 moves available

  • Block Status
    Normal
  • Double-Edge Physical
    Normal
  • Head Smash Physical
    Rock
  • Rollout Physical
    Rock
  • Wide Guard Status
    Rock

Extended learnset

Compatible moves

71 moves available

  • Ancient Power Special
    Rock
  • Attract Status
    Normal
  • Block Status
    Normal
  • Body Press Physical
    Fighting
  • Body Slam Physical
    Normal
  • Bulldoze Physical
    Ground
  • Captivate Status
    Normal
  • Confide Status
    Normal
  • Curse Status
    Ghost
  • Dazzling Gleam Special
    Fairy
  • Defense Curl Status
    Normal
  • Double-Edge Physical
    Normal
  • Double Team Status
    Normal
  • Dynamic Punch Physical
    Fighting
  • Earth Power Special
    Ground
  • Earthquake Physical
    Ground
  • Endure Status
    Normal
  • Explosion Physical
    Normal
  • Facade Physical
    Normal
  • Fire Punch Physical
    Fire
  • Flash Cannon Special
    Steel
  • Frustration Physical
    Normal
  • Gravity Status
    Psychic
  • Headbutt Physical
    Normal
  • Heavy Slam Physical
    Steel
  • Helping Hand Status
    Normal
  • Hidden Power Special
    Normal
  • High Horsepower Physical
    Ground
  • Ice Punch Physical
    Ice
  • Iron Defense Status
    Steel
  • Magic Coat Status
    Psychic
  • Magnet Rise Status
    Electric
  • Meteor Beam Special
    Rock
  • Mimic Status
    Normal
  • Natural Gift Physical
    Normal
  • Pain Split Status
    Normal
  • Power Gem Special
    Rock
  • Protect Status
    Normal
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Rock Blast Physical
    Rock
  • Rock Polish Status
    Rock
  • Rock Slide Physical
    Rock
  • Rock Smash Physical
    Fighting
  • Rock Tomb Physical
    Rock
  • Rollout Physical
    Rock
  • Round Special
    Normal
  • Sandstorm Status
    Rock
  • Sand Tomb Physical
    Ground
  • Secret Power Physical
    Normal
  • Shock Wave Special
    Electric
  • Sleep Talk Status
    Normal
  • Smack Down Physical
    Rock
  • Snore Special
    Normal
  • Stealth Rock Status
    Rock
  • Steel Beam Special
    Steel
  • Stomping Tantrum Physical
    Ground
  • Stone Edge Physical
    Rock
  • Strength Physical
    Normal
  • Substitute Status
    Normal
  • Sunny Day Status
    Fire
  • Swagger Status
    Normal
  • Take Down Physical
    Normal
  • Taunt Status
    Dark
  • Tera Blast Special
    Normal
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Punch Physical
    Electric
  • Thunder Wave Status
    Electric
  • Torment Status
    Dark
  • Volt Switch Special
    Electric

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Female50Percent
Egg groups
Mineral
Hatch steps
5,120
Base happiness
50
Color
Gray
Shape
Bipedal
Habitat
Cave