Battle profile
Base stats
HP 60
Attack 55
Defense 145
Sp. Attack 75
Sp. Defense 150
Speed 40
Base stat total
525
#0476 · Generation 4
The Compass Pokémon
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Battle profile
Traits
Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.
The Pokémon's magnetism stops Steel-type foes switching out or fleeing.
Sandstorms power up the Pokémon's Rock-, Ground- and Steel-type moves.
Battle matchups
Damage matchups for Probopass based on its Rock and Steel typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Learnset
Moves Probopass learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| Evolution | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze or paralyze the target. | Normal | Special | 80 | 100 | 10 |
| 1 | Magnetic Flux The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Electric | Status | — | — | 20 |
| 1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 10 |
| 1 | Gravity Enables Flying types or levitating Pokémon to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | Psychic | Status | — | — | 5 |
| 1 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | Rock | Status | — | — | 10 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Physical | 40 | 100 | 35 |
| 1 | Iron Defense The user hardens its body's surface like iron, sharply raising its Defense stat. | Steel | Status | — | — | 15 |
| 1 | Block The user blocks the target's way with arms spread wide to prevent the target from fleeing. | Normal | Status | — | — | 5 |
| 13 | Thunder Wave The user launches a weak jolt of electricity that paralyses the target. | Electric | Status | — | 90 | 20 |
| 16 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic | Status | — | — | 5 |
| 19 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Electric | Physical | 65 | 100 | 20 |
| 22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock | Physical | 75 | 90 | 10 |
| 25 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Special | 80 | 100 | 20 |
| 28 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | Rock | Physical | 25 | 90 | 10 |
| 31 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. | Electric | Special | 80 | 100 | 15 |
| 34 | Sandstorm Summons a five-turn sandstorm to damage all Pokémon except Rock, Ground and Steel types. Also boosts the Sp. Def stats of Rock types. | Rock | Status | — | — | 10 |
| 37 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | Ground | Special | 90 | 100 | 10 |
| 40 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | Rock | Physical | 100 | 80 | 5 |
| 43 | Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target. | Normal | Status | — | — | 5 |
| 43 | Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | Electric | Special | 120 | 50 | 5 |
Breeding learnset
0 moves available
No egg moves are available for Probopass.
Extended learnset
79 moves available
Species information