Battle profile
Base stats
HP 45
Attack 50
Defense 20
Sp. Attack 40
Sp. Defense 25
Speed 60
Base stat total
240
#0921 · Generation 9
The Mouse Pokémon
It has underdeveloped electric sacs on its cheeks. These sacs can produce electricity only if Pawmi rubs them furiously with the pads on its forepaws.
Battle profile
Traits
The Pokémon may paralyze attackers that make direct contact with it.
The Pokémon's status conditions are cured when it switches out of battle.
Powers up the Pokémon's punching moves.
Battle matchups
Damage matchups for Pawmi based on its Electric typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Learnset
Moves Pawmi learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch Hard, pointed, sharp claws rake the target to inflict damage. | Normal | Physical | 40 | 100 | 35 |
| 1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Normal | Status | — | 100 | 40 |
| 3 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | Electric | Special | 40 | 100 | 30 |
| 6 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Normal | Physical | 40 | 100 | 30 |
| 8 | Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. | Electric | Status | — | — | 20 |
| 12 | Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Electric | Physical | 20 | 100 | 20 |
| 15 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. This can also be used to exit dungeons. | Ground | Physical | 80 | 100 | 10 |
| 19 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | Dark | Physical | 60 | 100 | 25 |
| 23 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Electric | Physical | 65 | 100 | 20 |
| 27 | Thunder Wave The user launches a weak jolt of electricity that paralyses the target. | Electric | Status | — | 90 | 20 |
| 31 | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Normal | Status | — | 100 | 15 |
| 35 | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | Normal | Physical | 80 | 75 | 20 |
| 38 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. | Electric | Special | 80 | 100 | 15 |
| 40 | Agility The user relaxes and lightens its body to move faster. This sharply raises its Speed stat. | Psychic | Status | — | — | 30 |
| 44 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric | Physical | 90 | 100 | 15 |
Breeding learnset
4 moves available
Extended learnset
35 moves available
Species information