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Pawmo front sprite

#0922 · Generation 9

Pawmo

The Mouse Pokémon

Electric Fighting
When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Height 0.4 m
Weight 6.5 kg
Catch rate 80
Base EXP 123

Battle profile

Base stats

HP 60
Attack 75
Defense 40
Sp. Attack 50
Sp. Defense 40
Speed 85
Base stat total 350

Traits

Abilities

Volt Absorb

Being hit by an Electric-type move restores the Pokémon's HP instead.

Natural Cure

The Pokémon's status conditions are cured when it switches out of battle.

Iron Fist

Hidden

Powers up the Pokémon's punching moves.

Battle matchups

Type effectiveness

Damage matchups for Pawmo based on its Electric and Fighting typing. Abilities may change some matchups.

Weak against

Takes increased damage

Ground ×2 Psychic ×2 Fairy ×2

Resists

Takes reduced damage

Rock ×½ Bug ×½ Steel ×½ Electric ×½ Dark ×½

Immune to

Takes no damage

None

Learnset

Level-up moves

Moves Pawmo learns by gaining levels in Pokemon Nova.

16 moves
Level Move Type Category Power Accuracy PP
Evolution Arm Thrust The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. Fighting Physical 15 100 20
1 Scratch Hard, pointed, sharp claws rake the target to inflict damage. Normal Physical 40 100 35
1 Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Normal Status 100 40
3 Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. Electric Special 40 100 30
6 Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. Normal Physical 40 100 30
8 Charge The user charges up to boost the power of the next Electric-type move it uses. This also raises the user's Sp. Def stat. Electric Status 20
12 Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. Electric Physical 20 100 20
15 Dig The user burrows into the ground on the first turn, then attacks on the next turn. This can also be used to exit dungeons. Ground Physical 80 100 10
19 Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. Dark Physical 60 100 25
23 Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. Electric Physical 65 100 20
27 Thunder Wave The user launches a weak jolt of electricity that paralyses the target. Electric Status 90 20
32 Slam The target is slammed with a long tail, vines, or the like to inflict damage. Normal Physical 80 75 20
38 Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. Normal Status 100 15
42 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. Electric Special 80 100 15
46 Agility The user relaxes and lightens its body to move faster. This sharply raises its Speed stat. Psychic Status 30
52 Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. Electric Physical 90 100 15

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Pawmo.

Extended learnset

Compatible moves

42 moves available

  • Agility Status
    Psychic
  • Baton Pass Status
    Normal
  • Charge Status
    Electric
  • Charge Beam Special
    Electric
  • Charm Status
    Fairy
  • Coaching Status
    Fighting
  • Crunch Physical
    Dark
  • Dig Physical
    Ground
  • Eerie Impulse Status
    Electric
  • Electric Terrain Status
    Electric
  • Electro Ball Special
    Electric
  • Electroweb Special
    Electric
  • Encore Status
    Normal
  • Endure Status
    Normal
  • Facade Physical
    Normal
  • Fling Physical
    Dark
  • Focus Punch Physical
    Fighting
  • Helping Hand Status
    Normal
  • Knock Off Physical
    Dark
  • Low Kick Physical
    Fighting
  • Low Sweep Physical
    Fighting
  • Metal Claw Physical
    Steel
  • Play Rough Physical
    Fairy
  • Protect Status
    Normal
  • Rain Dance Status
    Water
  • Rest Status
    Psychic
  • Sleep Talk Status
    Normal
  • Substitute Status
    Normal
  • Sunny Day Status
    Fire
  • Super Fang Physical
    Normal
  • Swift Special
    Normal
  • Take Down Physical
    Normal
  • Tera Blast Special
    Normal
  • Thief Physical
    Dark
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Fang Physical
    Electric
  • Thunder Punch Physical
    Electric
  • Thunder Wave Status
    Electric
  • Upper Hand Physical
    Fighting
  • Volt Switch Special
    Electric
  • Wild Charge Physical
    Electric

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Female50Percent
Egg groups
Field
Hatch steps
3,840
Base happiness
50
Color
Yellow
Shape
Bipedal Tail
Habitat
None