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Magneton front sprite

#0082 · Generation 1

Magneton

The Magnet Pokémon

Electric Steel
It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
Height 1 m
Weight 60 kg
Catch rate 60
Base EXP 163

Battle profile

Base stats

HP 50
Attack 60
Defense 95
Sp. Attack 120
Sp. Defense 70
Speed 70
Base stat total 465

Traits

Abilities

Magnet Pull

The Pokémon's magnetism stops Steel-type foes switching out or fleeing.

Sturdy

Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.

Analytic

Hidden

Powers up the Pokémon's move if the Pokémon is the last to act that turn.

Battle matchups

Type effectiveness

Damage matchups for Magneton based on its Electric and Steel typing. Abilities may change some matchups.

Weak against

Takes increased damage

Ground ×4 Fighting ×2 Fire ×2

Resists

Takes reduced damage

Flying ×¼ Steel ×¼ Normal ×½ Rock ×½ Bug ×½ Grass ×½ Electric ×½ Psychic ×½ Ice ×½ Dragon ×½ Fairy ×½

Immune to

Takes no damage

Poison ×0

Learnset

Level-up moves

Moves Magneton learns by gaining levels in Pokemon Nova.

17 moves
Level Move Type Category Power Accuracy PP
Evolution Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze or paralyze the target. Normal Special 80 100 10
1 Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. Electric Status 10
1 Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. Electric Special 40 100 30
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Normal Physical 40 100 35
1 Supersonic The user generates odd sound waves from its body that confuse the target. Normal Status 55 20
1 Thunder Wave The user launches a weak jolt of electricity that paralyses the target. Electric Status 90 20
12 Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. Electric Special 1 100 10
16 Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. Steel Physical 1 100 5
20 Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. Electric Physical 65 100 20
24 Screech An earsplitting screech harshly lowers the target's Defense stat. Normal Status 85 40
28 Magnet Rise The user levitates using electrically generated magnetism for five turns. Electric Status 10
34 Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. Steel Special 80 100 10
40 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. Electric Special 80 100 15
46 Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. Steel Status 85 40
52 Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. Psychic Status 30
58 Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target. Normal Status 5
64 Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. Electric Special 120 50 5

Breeding learnset

Egg moves

0 moves available

No egg moves are available for Magneton.

Extended learnset

Compatible moves

58 moves available

  • Charge Status
    Electric
  • Charge Beam Special
    Electric
  • Confide Status
    Normal
  • Confuse Ray Status
    Ghost
  • Double Team Status
    Normal
  • Eerie Impulse Status
    Electric
  • Electric Terrain Status
    Electric
  • Electro Ball Special
    Electric
  • Electroweb Special
    Electric
  • Endure Status
    Normal
  • Explosion Physical
    Normal
  • Facade Physical
    Normal
  • Flash Status
    Normal
  • Flash Cannon Special
    Steel
  • Frustration Physical
    Normal
  • Gravity Status
    Psychic
  • Gyro Ball Physical
    Steel
  • Heavy Slam Physical
    Steel
  • Helping Hand Status
    Normal
  • Hidden Power Special
    Normal
  • Hyper Beam Special
    Normal
  • Iron Defense Status
    Steel
  • Iron Head Physical
    Steel
  • Light Screen Status
    Psychic
  • Magic Coat Status
    Psychic
  • Magnet Rise Status
    Electric
  • Metal Sound Status
    Steel
  • Mimic Status
    Normal
  • Natural Gift Physical
    Normal
  • Protect Status
    Normal
  • Rain Dance Status
    Water
  • Recycle Status
    Normal
  • Reflect Status
    Psychic
  • Rest Status
    Psychic
  • Return Physical
    Normal
  • Rising Voltage Special
    Electric
  • Rollout Physical
    Rock
  • Round Special
    Normal
  • Sandstorm Status
    Rock
  • Screech Status
    Normal
  • Secret Power Physical
    Normal
  • Shock Wave Special
    Electric
  • Signal Beam Special
    Bug
  • Sleep Talk Status
    Normal
  • Snore Special
    Normal
  • Steel Beam Special
    Steel
  • Substitute Status
    Normal
  • Sunny Day Status
    Fire
  • Swagger Status
    Normal
  • Swift Special
    Normal
  • Take Down Physical
    Normal
  • Tera Blast Special
    Normal
  • Thunder Special
    Electric
  • Thunderbolt Special
    Electric
  • Thunder Wave Status
    Electric
  • Tri Attack Special
    Normal
  • Volt Switch Special
    Electric
  • Wild Charge Physical
    Electric

Species information

Training and breeding

Growth rate
Medium
Gender ratio
Genderless
Egg groups
Mineral
Hatch steps
5,120
Base happiness
50
Color
Gray
Shape
Multi Body
Habitat
Rough Terrain