Battle profile
Base stats
HP 70
Attack 70
Defense 115
Sp. Attack 130
Sp. Defense 90
Speed 60
Base stat total
535
#0462 · Generation 4
The Magnet Area Pokémon
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Battle profile
Traits
The Pokémon's magnetism stops Steel-type foes switching out or fleeing.
Immune to 1-hit KO moves. Cannot be KO'd in a single hit when its HP is full.
Powers up the Pokémon's move if the Pokémon is the last to act that turn.
Battle matchups
Damage matchups for Magnezone based on its Electric and Steel typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Learnset
Moves Magnezone learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze or paralyze the target. | Normal | Special | 80 | 100 | 10 |
| 1 | Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground cannot fall asleep. | Electric | Status | — | — | 10 |
| 1 | Magnetic Flux The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Electric | Status | — | — | 20 |
| 1 | Mirror Coat A retaliatory attack that counters any special move, inflicting double the damage taken. | Psychic | Special | 1 | 100 | 20 |
| 1 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | Electric | Special | 40 | 100 | 30 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Physical | 40 | 100 | 35 |
| 1 | Supersonic The user generates odd sound waves from its body that confuse the target. | Normal | Status | — | 55 | 20 |
| 1 | Thunder Wave The user launches a weak jolt of electricity that paralyses the target. | Electric | Status | — | 90 | 20 |
| 12 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electric | Special | 1 | 100 | 10 |
| 16 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | Steel | Physical | 1 | 100 | 5 |
| 20 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Electric | Physical | 65 | 100 | 20 |
| 24 | Screech An earsplitting screech harshly lowers the target's Defense stat. | Normal | Status | — | 85 | 40 |
| 28 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 10 |
| 34 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | Steel | Special | 80 | 100 | 10 |
| 40 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave the Pokémon hit with paralysis. | Electric | Special | 80 | 100 | 15 |
| 46 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Steel | Status | — | 85 | 40 |
| 52 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | Psychic | Status | — | — | 30 |
| 58 | Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target. | Normal | Status | — | — | 5 |
| 64 | Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | Electric | Special | 120 | 50 | 5 |
Breeding learnset
0 moves available
No egg moves are available for Magnezone.
Extended learnset
67 moves available
Species information