Battle profile
Base stats
HP 20
Attack 25
Defense 45
Sp. Attack 70
Sp. Defense 90
Speed 60
Base stat total
310
#0439 · Generation 4
The Mime Pokémon
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Battle profile
Traits
Soundproofing gives the Pokémon full immunity to all sound-based moves.
The Pokémon takes less damage from attacks that are "super effective".
Powers up the Pokémon's moves that have a base power of 60 or less.
Battle matchups
Damage matchups for Mime Jr. based on its Psychic and Fairy typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
Evolution family
Learnset
Moves Mime Jr. learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Pound The target is physically pounded with a long tail, a foreleg or the like. | Normal | Physical | 40 | 100 | 35 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 |
| 4 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | Normal | Status | — | — | 40 |
| 8 | Encore The user compels the target to keep using the move it encored for three turns. | Normal | Status | — | 100 | 5 |
| 12 | Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 16 | Role Play The user mimics the target completely, copying the target's Ability. | Psychic | Status | — | — | 10 |
| 20 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | Status | — | — | 10 |
| 24 | Recycle The user recycles a held item that has been used in battle so it can be used again. | Normal | Status | — | — | 10 |
| 28 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 32 | Mimic The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | Normal | Status | — | — | 10 |
| 36 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | Psychic | Status | — | — | 30 |
| 36 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Psychic | Status | — | — | 20 |
| 36 | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal | Status | — | — | 25 |
| 40 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | Dark | Physical | 70 | 100 | 5 |
| 44 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy | Special | 80 | 100 | 10 |
| 48 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | Psychic | Special | 90 | 100 | 10 |
| 52 | Teeter Dance The user performs a wobbly dance that confuses every Pokémon around it. | Normal | Status | — | 100 | 20 |
Breeding learnset
13 moves available
Extended learnset
73 moves available
Species information