Battle profile
Base stats
HP 80
Attack 85
Defense 75
Sp. Attack 110
Sp. Defense 100
Speed 70
Base stat total
520
#0866 · Generation 8
The Comedian Pokémon
Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.
Battle profile
Traits
Boosts the Pokémon's evasiveness if it is confused.
When the Pokémon enters battle, it removes the effects of screens.
The Pokémon regains a little HP at the end of every turn in snow.
Battle matchups
Damage matchups for Mr. Rime based on its Ice and Psychic typing. Abilities may change some matchups.
Takes increased damage
Takes reduced damage
Takes no damage
None
Evolution family
Learnset
Moves Mr. Rime learns by gaining levels in Pokemon Nova.
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | Dark | Status | — | 100 | 20 |
| 1 | Slack Off The user slacks off, restoring its own HP by up to half its max HP. | Normal | Status | — | — | 5 |
| 1 | After You The user helps the target and makes it use its move right after the user. | Normal | Status | — | — | 15 |
| 1 | Block The user blocks the target's way with arms spread wide to prevent the target from fleeing. | Normal | Status | — | — | 5 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 |
| 1 | Encore The user compels the target to keep using the move it encored for three turns. | Normal | Status | — | 100 | 5 |
| 1 | Role Play The user mimics the target completely, copying the target's Ability. | Psychic | Status | — | — | 10 |
| 1 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | Status | — | — | 10 |
| 1 | Recycle The user recycles a held item that has been used in battle so it can be used again. | Normal | Status | — | — | 10 |
| 1 | Mimic The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | Normal | Status | — | — | 10 |
| 1 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | Psychic | Status | — | — | 30 |
| 1 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Psychic | Status | — | — | 20 |
| 1 | Safeguard The user creates a protective field that prevents status conditions for five turns. | Normal | Status | — | — | 25 |
| 1 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy | Special | 80 | 100 | 10 |
| 1 | Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | Fairy | Status | — | — | 10 |
| 1 | Pound The target is physically pounded with a long tail, a foreleg or the like. | Normal | Physical | 40 | 100 | 35 |
| 1 | Rapid Spin The user performs a spin attack that can also eliminate the effects of binding moves. This also raises the user's Speed stat. | Normal | Physical | 50 | 100 | 40 |
| 1 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | Normal | Status | — | — | 40 |
| 1 | Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | Ice | Physical | 40 | 100 | 30 |
| 12 | Confusion The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 16 | Ally Switch The user teleports using a strange power and switches places with one of its allies. Chance of failing rises if used in succession. | Psychic | Status | — | — | 15 |
| 20 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice | Special | 55 | 95 | 15 |
| 24 | Double Kick The user attacks by kicking the target twice in a row using two feet. | Fighting | Physical | 30 | 100 | 30 |
| 28 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 32 | Hypnosis The user employs hypnotic suggestion to make the target fall asleep. | Psychic | Status | — | 60 | 20 |
| 36 | Mirror Coat A retaliatory attack that counters any special move, inflicting double the damage taken. | Psychic | Special | 1 | 100 | 20 |
| 40 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | Dark | Physical | 70 | 100 | 5 |
| 44 | Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | Ice | Special | 70 | 100 | 20 |
| 48 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | Psychic | Special | 90 | 100 | 10 |
| 52 | Teeter Dance The user performs a wobbly dance that confuses every Pokémon around it. | Normal | Status | — | 100 | 20 |
Breeding learnset
4 moves available
Extended learnset
99 moves available
Species information